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Jul
10
Full Track List Revealed For Project CARS 2 Slightly Mad Studios has revealed the full track list for Project CARS 2, adding 20 fully scanned tracks to what is now the largest track roster on console. Project CARS 2 comes with 60 faithfully created venues from around the world with over 130 individual layouts, providing a wide and eclectic variety of locations on which to race your 180-plus cars. With 4 seasons of weather, day-and-night transitions, ice, snow, mist, wind, rain and more affecting grip corner-by-corner on groundbreaking “living” tracks, these 60 tracks in Project CARS 2 express the authenticity and beauty of motorsport that is at the heart of the Project CARS franchise. The post Full Track List Revealed For Project CARS 2 appeared first on Operation Sports. Steve Noah http://www.operationsports.com/full-track-list-revealed-project-cars-2/
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Jul
10
PES 2018 Bringing an Online Beta, New Co-Op Mode To The Party This Season It’s been nearly a month since Konami’s strong E3 showing. Gameplay videos have been broken down with every little nuance and detail dissected. Now that the excitement of E3 has worn off it’s time to look ahead and see what’s in store for PES 2018. New Online Co-Op Mode There are two significant events on the upcoming PES 2018 radar. First-up is the Online Beta which is scheduled to drop July 20th and run through the 31st. Similar to PES 2014 in the sense that we should in theory be able to play two demos but different in that the main reason for this beta is to test out some new network architecture aimed at improving on Konami’s less than stellar online performance. Little is known regarding the details of the Beta apart from two modes being available, “Quick-Match” and a new “Online Co-Op”. Konami defines Online Co-Op as a “ new mode dedicated to 2v2 and 3v3 co-op play, with support for local guests. Play together with friends, take your team to the top or simply have some fun via one-off casual matches.” If there’s an area that drives foot fans to FIFA apart from Licenses it’s EA’s strong online performance. Whether you’re a fan of Ultimate Team, Seasons Mode, etc… there’s no denying that FIFA plays just as well online as it does offline in regards to lag and online stability. Beta Benefits Are Immense Not only will Konami be able to reap the benefits of what’s basically a small scale (11 days) network test, they’ll also be able to obtain valuable gameplay feedback...
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Jul
06
Cars 3: Driven to Win Is A Little Too Familiar to Disney Fans The Cars franchise has been a winner for Disney/Pixar, at least from a marketing standpoint. Lightning McQueen and friends seem to have a permanent home on toy store shelves, and the characters have been featured in a number of video games. Hot on the bumper of Cars 3 is another product in the franchise, Cars 3: Driven to Win, an arcade racer released for numerous platforms, including the nearly abandoned PS3 and Xbox 360. Despite a surprising amount of content, this game doesn’t do much to distinguish itself from other licensed racing games. In fact, its remarkable similarity to another Disney game left my 9-year old a bit disappointed. Gameplay Cars 3: Driven to Win offers few twists to the arcade formula. You can race in single events, linked cups, and lap trials, both against AI or local opponents; there isn’t any online multiplayer, which seems to be appropriate for a kid-focused game. Battle races echo Mario Kart wackiness, with various weapons and bumping keys to success. Timed stunt events reward aerial tricks, and a “takedown” mode challenges players to take out waves of spawning enemies. A series of boss battles stand in for any real single-player campaign or career mode, which is disappointing. I could really get behind an actual Piston Cup Series career mode complete with points, sponsors, etc. Driving throughout is smooth enough, and controls feel tight and responsive for this type of racing game. The key to winning is collecting and spending turbo, which is typically done through drifting. Like the driving, drifting is fluid and easy, and can be put on automatic for the tiniest gamers. You can earn turbo...
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Jul
04
Project CARS 2 Screenshots Slightly Mad Studios have uploaded a bunch of new Project CARS 2 screenshots, with a total of 242 released since the game was announced. We’ve posted some of them below, but make sure to visit the official Flickr page for the rest of them. Project CARS 2 releases on September 22 for Xbox One, PlayStation 4 and PC. [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]...
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Jul
03
Full Car List Revealed For Project CARS 2, Tracks Later This Week Slightly Mad Studios have just revealed their full car list for Project CARS 2, which includes over 180 cars. Of note, there are some slots that show TBA, most likely to be announced when DLC arrives. With 180 cars carefully curated from the world’s most elite brands in order to reflect the 9 disciplines of motorsport and 29 motorsport series in-game, Project CARS 2 has you covered, no matter what gets your adrenaline racing. Each car in-game has been selected to represent a moment in time, an era of racing, and the sense of motorsport captured in all its heroic beauty. Each car has been faithfully built to exacting standards, with architecture that has been approved by each and every automaker, and handling that has been tested and approved by half-a-dozen real-world drivers. Project CARS 2 is the vivid expression of racing, and that authenticity begins with the very soul of motorsport—the cars. The tracks are scheduled to be revealed later this week. The post Full Car List Revealed For Project CARS 2, Tracks Later This Week appeared first on Operation Sports. Steve Noah http://www.operationsports.com/full-car-list-revealed-project-cars-2-tracks-later-week/
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Jul
03
How I Learned To Love the Grind in MLB The Show 17 There was a time that the idea of grinding missions in MLB The Show sounded about as appealing to me as a root canal. In fact, I don’t think I even understood what most of the missions even entailed just as recently as last year when playing MLB The Show 16. All I knew was that they meant playing countless essentially meaningless games against a CPU opponent and I wanted absolutely nothing to do with that. I was a die-hard franchise player, both online and offline, and I assumed this Diamond Dynasty mode I kept hearing about was only for people willing to shell out extra funds to buy the best possible team. Even when I finally gave Diamond Dynasty a try last year to see what all the fuss was about and learned that you could put together a competitive enough squad without spending so much as a dime, I still recoiled at the thought of grinding out missions to upgrade my team. But then that all changed this year. Maybe it was the frustration of never being able to pull a single diamond from any of the packs and in-game rewards or the slowly dawning realization that it was going to be impossible to get over a certain hump without acquiring some better players. Whatever it was, something compelled me to finally give these missions a try. My first glimpse of the missions menu was rather confusing and I’m embarrassed to admit that I didn’t even realize just how many types of missions there were initially because I neglected to scroll past the first page. But after watching some helpful tutorials on how to best approach conquest (knowing this was the easiest way to obtain a bunch of diamond players), I jumped into the deep end and before I knew it, I had spent the whole day conquering territories and strongholds all across the baseball landscape like some kind of sporty Genghis Khan. This was the gateway drug that got me hooked and since then, I’ve come to only develop a greater appreciation for all of the ways that...
Jun
30
The Golf Club 2 Server Issues Update, HB Studios Adding 5,000 Coins For Active Users The Golf Club 2 servers have been an issue since launch and the team from HB Studios have been working hard to get them stabilized. The official Twitter account has posted an update this evening, as they continue to optimize and address the issues. Also of note, they are adding 5,000 coins to all active accounts over the weekend. The team at HB Studios has been working diligently to resolve the server issues that have been reported. We would like to thank you for your patience and are happy to say that we have optimized the servers reducing the disconnection issues. We have addressed an issue blocking some users from sometimes accessing Career or Societies. We will be continuing to monitor and optimize the server usage as we move forward. Out of appreciation we will be adding 5000 coins to all active users accounts over the weekend, thanks again and we will see you on the course. The post The Golf Club 2 Server Issues Update, HB Studios Adding 5,000 Coins For Active Users appeared first on Operation Sports. Steve Noah http://www.operationsports.com/golf-club-2-server-issues-update-hb-studios-adding-5000-coins-active-users/
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Jun
29
MLB The Show 17 Dev Team Discuss Server Issues, Hitting & More Ramone Russell and a couple of other developers for MLB The Show 17 hosted a Twitch stream earlier today to discuss the ongoing server issues and how they continue to release patches and provide server maintenance, as they work out the online issues. Every server maintenance includes (A) Optimization or (B) include a fix. Obviously the game is a high priority for the team and they will continue to monitor activity, optimize online technology and send out updates as quickly as they can. Hitting has been a hot topic with the game this year and Chris Gill goes more in-depth with it and answers some of the more popular questions that were sent his way. Next, Stephen Hass chimes in with the latest Live Content news, which includes All-Star Summer double XP and tickets, now through July 4. He also talks about some All-Star Summer Events that are just around the corner. Ramone finishes off the stream with some free stuff. If you missed the stream or just want to watch it again, the archive is here. The post MLB The Show 17 Dev Team Discuss Server Issues, Hitting & More appeared first on Operation Sports. Steve Noah http://www.operationsports.com/mlb-show-17-dev-team-discuss-server-issues-hitting/
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Jun
29
Using NBA 2K17 to Look Ahead to Free Agency With the NBA draft behind us, it’s time to shift focus to the time of year every NBA fan looks forward to: free agency. And thanks to modern technology, we no longer have to wait for next year’s game to tinker with updated rosters. I mean, sure, I can’t wait to boot up NBA 2K18 on day one and play with the new rosters, but why wait? Using the Start Today feature in NBA 2K17, I simulated the entire upcoming offseason to see how each team would handle free agency. Let’s take a look at where things landed in the virtual world, compare it to some of the rumors we’re hearing in the real world, and how all of that will impact NBA 2K18. One caveat I should note is that with using the Start Today feature I was unable to factor in this year’s draft class. In its place, I used an auto-generated 2K draft class. Let’s take a look at how things shook out in the simulation, and what we can look forward to this upcoming offseason. Dion Waiters And Paul Millsap To Philadelphia The first team I checked after the sim was Philadelphia. And although I understand trusting the process, trusting Dion Waiters for four years, even after an incredible year in Miami, might be a bit of a stretch. Nevertheless, you can’t fault Philly for sliding some established players alongside their boatload of young pieces. And this is something we might actually see come NBA 2K18, as Philly has been tossed around as a possible Waiters destination (though I still highly doubt it happens). Millsap, however? Nah. With Saric, Embiid, Holmes, Simmons and Okafor already on board, this really is not a position of need. What would make for a nice team would be to flip Okafor for any sort of asset and start Millsap and Embiid together, with Saric providing that spark off the bench. The obvious concern here is Embiid’s injury history, and the spacing with Simmons slotting down to the other forward spot, but...
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Jun
28
Houston Adds Chris Paul: What Does NBA 2K17 Think? Chris Paul is now a Houston Rocket according to multiple reports out of the NBA this morning. The Rockets traded Lou Williams and Patrick Beverley to the Clippers for Paul. While we don’t yet know where players will be rated heading into NBA 2K18, we can use NBA 2K17 as a rough guide for how the trade shakes out for both teams. Needless to say, the Western Conference race was reshaped in a big way, as the Rockets adding Paul adds quite a bit of firepower to an already pretty well oiled machine. The Rockets are coming off of a 55-27 season while the Clippers had a respectable 51-31 year of their own. A look at how NBA 2K17 saw both teams before the trade. NBA 2K17 put the Clippers as the fourth best overall team with both Paul and Blake Griffin (also leaving) in the lineup. The Rockets were sixth overall in the league. So, you know, both teams were pretty highly regarded. And while rosters aren’t finalized and ratings will change, here’s now NBA 2K17 sees both teams post-trade: [​IMG] A look at both teams post trade in NBA 2K17. Its obvious that the Clippers would take a step back losing both Paul and Blake Griffin (their two best players). However, 2K17 seems to indicate the Clippers could still be a fringe playoff team even without both. Lou Williams and Patrick Beverley are hardly slouches,...