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Jun
16
By Madden NFL 16 Creative Director Rex Dickson Part three of the Madden NFL 16 Gameplay Deep Dives takes a look at the game’s revamped AI, as well as all-new realistic penalties. PENALTIES Our hardcore simulation fans have been demanding realistic penalties for years. The team finally made this a point of emphasis in Madden NFL 16, and penalties will play a bigger factor than ever before. In addition to several new penalties being added, we have updated all pre-existing penalties and built a system to control penalty frequency.​
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Every player is assigned a Penalty trait based on real-world NFL data, which determines how likely they are to commit a penalty; an undisciplined player has a far greater chance of committing a penalty than a disciplined player. Players’ in-game strategy has an impact on penalties as well. For example, pressing cornerbacks are more likely to commit a defensive holding penalty, while goalline and max protect calls make offensive holding penalties more likely. Mistiming the “Off the Line” mechanic can easily draw a neutral zone infraction or encroachment penalty.​
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Finally, all penalty sliders have been updated to allow players to fully customize the experience to their liking. The Default slider setting is based on NFL penalty averages over the last five seasons to make both penalty type and frequency as authentic as possible.
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Jun
16
Madden NFL 16 Gameplay: Defense Posted June 15th at 2:00pm. By Madden NFL 16 Creative Director Rex Dickson We’ve touched on all the improvements made to the passing game with all-new Air Supremacy, so it’s time to show the defense some love. Here are some of the improvements made to the defensive side of the ball inMadden NFL 16. [​IMG] PLAY BALL (BALL HAWK) Play Ball (Ball Hawk) is back and has been heavily revised to ensure the most aggressive path possible to the ball. As with past years, the user plays the ball by holding the Y/Triangle button as soon as the pass is released. Play Ball is the best way to challenge the receiver for the catch, but comes at the risk of triggering a catch animation behind the receiver and giving up a big play. [​IMG] PLAY RECEIVER (NEW) New this year is the Play Receiver DB mechanic. Hold the A/X button once the pass is thrown to play the receiver. This drives you towards the receiver as opposed to driving you to a catch point. [​IMG] Hit receiver can be used to dislodge the ball during the catch, but comes at the expense of not being able to trigger interceptions. [​IMG] ORGANIC GANG TACKLES Forget everything you remember about Pro-Tak. Madden...
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Jun
16
Madden NFL 16 Gameplay: Air Supremacy Posted June 15th at 2:00pm.
By Madden NFL 16 Creative Director Rex Dickson Madden NFL 16 is the culmination of fan feedback, and years of technological advancements. At the top of the list was WR/DB interaction, which has been blown out into a collection of features called “Air Supremacy.” Air Supremacy revolutionizes passing and catching on both sides of the ball with new user and AI mechanics. There is also a new multiplayer catch interaction system with more than 400 new two-player catch animations with a wide variety of outcomes.
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NEW HANDOFF SYSTEM Air Supremacy starts with the quarterback. We started from the snap, with an all-new handoff system that includes a large variety of new content and much tighter timing between handoff and blocking. Each play type has a uniquely captured handoff specifically designed for the given play, resulting in hundreds of animations. This system also includes all new fake handoffs for the Play Action game, which ties in perfectly for the shot plays. More on those later.
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QUARTERBACK LOCOMOTION The team completely re-worked QB pocket, scramble and rollout locomotion. Simply tap the RT/R2 button in the QB’s drop back, or when standing in the pocket. This allows players to “roll to pass,” and includes a completely reworked back shoulder roll out. These new mechanics work brilliantly with our boot and roll out plays. One of the big benefits of roll out is that players don’t...
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Jun
15
NHL 16 - Picking Through the Details (Game Informer)
Game Informer has posted an article listing off 60 Things We Know About NHL 16. It's worth combing through the list to see if there's anything new that sticks out to you. In particular, one note that I found interesting is that EASHL teams that have come back year after year may end up having their team name recorded in-game by the commentators. In other words, teams that have really stuck together and most likely been big supporters of the mode may find some love from the development team via this little audio nugget. I hope to find team names like "Tickle Monsters" (but hopefully none having to do with 'QC') that I can tag to my EASHL team once I check out the returning EASHL mode in NHL 16, releasing on September 15. Source: 60 Things We Know About NHL 16 ChaseB http://www.operationsports.com/newspost.php?id=845340
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Jun
15
DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA
It's finally happening! Defensive back and wide receiver interactions are going to be a big thing this year, according to a new blog on EA Sports website. Also being introduced this year are new pass catching mechanics, which will allow you to consider how you want your receiver to go after passes.
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"The most revolutionary addition this year is the new catching system. Previously, players had just one option (Y/Triangle button) to catch the ball. In Madden NFL 16, there are three different catches types to choose from. The mechanics work by HOLDING the catch button as soon as the QB makes the pass. You no longer need to hit B, as catch control is now automatic on the intended receiver. However, it’s still possible to have more control by clicking on with B and steering the receiver with the left stick."
What This Means: The big thing is, this introduces another small layer of strategy on the field -- where you have to make an important decision during a play on whether to play aggressive or conservative. There's nothing wrong with that. Even better, playing as a WR in connected franchise just got a lot more fun. Again, a positive thing. There are three ways to catch passes this year:
  1. RAC Catch (X/Square) - A run after catch, allows you to catch the ball and turn up field during the catch with the intent to gain yards. These catches have higher drop and knockout chances, and can be susceptible to interceptions if thrown into traffic.
  2. Aggressive (Y/Triangle) - This drives the receiver back to the ball to go up and catch the pass at the highest point possible. These catches have lower catch chances and higher knockout chances, but with guys like Calvin Johnson --...
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Jun
14
NBA Live 16 Screenshot - J. R. Smith During game 5 of the NBA Finals, the NBA Live team tweeted out a new screenshot of NBA Live 16, featuring J. R. Smith. Below is a comparison screenshot of J. R. Smith from NBA Live 15 (left) vs. NBA Live 16 (right).
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Steve_OS http://www.operationsports.com/newspost.php?id=845241
Gaming News NHL 16 Teaser Trailer
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Jun
14
NHL 16 Teaser Trailer
A teaser trailer for NHL 16 has been released, you can view it here. The full trailer will be released tomorrow, during the EA E3 2015 press conference, scheduled to start at 4:00 PM ET. NOTE: If you have issues playing the teaser trailer, try this link instead. Steve_OS http://www.operationsports.com/newspost.php?id=845223
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Jun
13
New NHL 16 Screenshot Featuring Erik Karlsson - Trailer Arrives on Monday, June 15
EA Sports has just released a new NHL 16 screenshot, featuring Erik Karlsson, captain of the Ottawa Senators. The team also announced the first trailer will be shown on Monday, June 15, during the EA E3 2015 press conference, scheduled to start at 4:00 PM ET. Steve_OS http://www.operationsports.com/newspost.php?id=845140
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Jun
13
NBA Live 16 Will Detail Their Physics-Based Player Movement System on Monday, June 15
The NBA Live 16 team will talk more about their physics-based player movement system, they call LIVEmotion, on Monday, June 15th, during the EA E3 2015 press conference, scheduled to start at 4:00 PM ET.
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Free your game with our physics-based player movement system – giving you unparalleled control and best-in-class animation.​
Of course that isn't all the team will talk about, it's just a little nugget they revealed today. According to press releases, NBA Live 16 will be on the E3 floor in some capacity during the week. If that is the case, we should be hearing much more about NBA Live 16 very soon. What are you hoping to hear? Steve_OS http://www.operationsports.com/newspost.php?id=845136
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Jun
13
NBA 2K15 Currently on Sale For $14.99 on Steam, Ends in 24 Hours
NBA 2K15 is currently on sale for $14.99 on Steam. The sale ends in 24 hours. Steve_OS http://www.operationsports.com/newspost.php?id=845124